IMPORTANT NOTE

IMPORTANT NOTE
Warframe as a game is always changing and evolving. Two major examples that I have personally played through are the U22.12 weapon overhaul, and the U27.2 Warframe Revised update. Unfortunately for a sporadic content creator like myself, this means that my content is made redundant over time, and I don't have the time to update everything. As such, please take note of the version at the time of each review's latest update.
Showing posts with label viral. Show all posts
Showing posts with label viral. Show all posts

Saturday, 7 March 2020

Game Mechanics: Status Procs Revisited - U27.3.7


U27.2 brought with it a major changeup to many aspects of Warframe. In this article I'll be covering all the changes to Status procs.

NOTE: DE have said that they are reviewing Impact and Gas procs, so they may change in the coming days.

EDIT 16/03/2020: I've added in a graph of how Corrosive and Viral compare, which displays notable intersection points of which is better when.

EDIT 01/04/2020: Updated with the changed Impact and Gas procs, as of U27.3.7.

Thursday, 29 November 2018

Game Mechanics: Damage Types and Status Effects (U24.1.1)

There are 13 main damage types in Warframe currently. As is currently however, only half of them, if that, get regular use. I'll be discussing each of the damage types and their status effects, as well as some suggestions on how I think different damage types could be made more popular and useful.

TL;DR: Corrosive, Viral and Slash are king because armour is absurd at higher levels. A lot of the other damage types have poor damage bonuses and/or procs, and are often not worth building for even against their intended targets.